Undead Master
Different values: 3
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object {Undead Master}
    _id : string {Undead Master._id} (all different values)
    folder : string {Undead Master.folder} (same value: '904LVIGkIZNVmpQ4')
    img : string {Undead Master.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Undead Master.name} (all different values)
    system : object {Undead Master.system}
        actionType : object {Undead Master.system.actionType}
            value : string {Undead Master.system.actionType.value} (all different values)
        actions : object {Undead Master.system.actions}
            [value] : integer {Undead Master.system.actions.value} (same value: 1)
        category : string {Undead Master.system.category} (same value: 'class')
        description : object {Undead Master.system.description}
            value : string {Undead Master.system.description.value} (all different values)
        [frequency] : object {Undead Master.system.frequency}
            max : integer {Undead Master.system.frequency.max} (same value: 1)
            per : string {Undead Master.system.frequency.per} (same value: 'PT10M')
        level : object {Undead Master.system.level}
            value : integer {Undead Master.system.level.value} (all different values)
        prerequisites : object {Undead Master.system.prerequisites}
            value : array<object> {Undead Master.system.prerequisites.value}
                Length: min=1 max=3
                Value type: object {Undead Master.system.prerequisites.value.[]}
                    value : string {Undead Master.system.prerequisites.value.[].value} (4 different values)
                        'Undead Master Dedication' (x2)
                        'Call Companion' (x1)
                        'at least one inactive undead companion whose remains or anchor are currently in your possession.' (x1)
                        'evil alignment' (x1)
        publication : object {Undead Master.system.publication}
            license : string {Undead Master.system.publication.license} (same value: 'OGL')
            remaster : boolean {Undead Master.system.publication.remaster} (same value: False)
            title : string {Undead Master.system.publication.title} (same value: 'Pathfinder Book of the Dead')
        rules : ignored (Foundry rules object) {Undead Master.system.rules}
        traits : object {Undead Master.system.traits}
            rarity : string {Undead Master.system.traits.rarity} (2 different values)
                'common' (x2)
                'uncommon' (x1)
            value : array<string> {Undead Master.system.traits.value}
                Length: min=2 max=3
                Value type: string {Undead Master.system.traits.value.[]} (4 different values)
                    'archetype' (x3)
                    'divine' (x2)
                    'concentrate' (x1)
                    'dedication' (x1)
    type : string {Undead Master.type} (same value: 'feat')